Promoting Sustainability:
GoGetGreen App

Promoting Sustainability:
GoGetGreen App

Promoting Sustainability:
GoGetGreen App

The GoGetGreen app redesign project aimed to revitalize a mobile app dedicated to connecting users with local, seasonal products and overlooked resources to encourage sustainable lifestyle.

The GoGetGreen app redesign project aimed to revitalize a mobile app dedicated to connecting users with local, seasonal products and overlooked resources to encourage sustainable lifestyle.

The GoGetGreen app redesign project aimed to revitalize a mobile app dedicated to connecting users with local, seasonal products and overlooked resources to encourage sustainable lifestyle.

The redesigned app seeks to enhance user experience and support GoGetGreen's mission of fostering a sustainable lifestyle, ensuring its long-term success and growth.

Initially launched in 2020 by a small, non-profit team, GoGetGreen app was temporarily taken down to reassess its functionality and design. The goal of the project was to develop a comprehensive design proposal within a tight two-month timeframe, focusing on usability, visual appeal, and user retention.

Despite limited resources and time constraints, our user-centered approach involved close collaboration with the company’s representatives and stakeholders to address existing issues and align the app with current industry trends.

Initially launched in 2020 by a small, non-profit team, GoGetGreen app was temporarily taken down to reassess its functionality and design. The goal of the project was to develop a comprehensive design proposal within a tight two-month timeframe, focusing on usability, visual appeal, and user retention.

The project phases followed Design Thinking framework. This helped to foster a creative atmosphere that encouraged brainstorming, prototyping, and user testing, ensuring a user-centric perspective from the start.

Role

UX/UI Designer

Tools

Figma, FigJam

Client

GoGetGreen

Year

2024

STAGE 1 / EMPATHIZE

The Empathize stage was crucial in establishing a deep understanding of our target audience.

Through qualitative data collection and desk research, we gained insights into the customer’s behaviors, pain points, and preferences.

KEY METHODS:

User research

Target Audience Analysis

Hermeneutics

Empathy Map

Qualitative Data Collection

EMPATHY MAP

EMPATHIZE / GOGETGREEN APP

STAGE 2 / DEFINE

The Define stage of the project involved a thorough exploration and definition process that sets the groundwork for the following phases.

Together, these tools created a well-defined framework, providing insights into user perspectives and mapping their experiences. Additionally, it was important to align the business model with user needs.

KEY METHODS:

Personas

Customer Journey Maps

Competitive analysis

SWOT Analysis

Business Model Canvas

PERSONAS OF THE 2 TARGET GROUPS - BUYER / MARKET OWNER

DEFINE / GOGETGREEN APP

CUSTOMER JOUNEY - BUYER

DEFINE / GOGETGREEN APP

CUSTOMER JOUNEY - MARKET OWNER

DEFINE / GOGETGREEN APP

BUSINESS MODEL CANVAS

DEFINE / GOGETGREEN APP

STAGE 3 / IDEATE

In the Ideate phase, the goal was to identify weaknesses, leverage strengths, and establish a robust foundation aimed at maximizing value for the final solution.

Ideation involved brainstorming sessions and the development of a service blueprint, fostering an environment conducive to divergent thinking where all ideas were considered. Ideas were then subjected to prioritization, ensuring the focus remained on the highest perceived value.

KEY METHODS:

Mind Maps

Service Blueprints

Force-Field Analysis

User Value/Effort Matrix

Risk Analysis

Information Architecture

Value Proposition Canvas

IDEA MIND MAP

IDEATE / GOGETGREEN APP

VALUE PROPOSITION CANVAS - BUYER

IDEATE / GOGETGREEN APP

VALUE PROPOSITION CANVAS - MARKET OWNER

IDEATE / GOGETGREEN APP

USER VALUE / EFFORT MATRIX

IDEATE / GOGETGREEN APP

SITEMA - INFORMATION ARCHITECTURE

IDEATE / GOGETGREEN APP

STAGE 4 / PROTOTYPING & TESTING

During the Prototyping and Testing phases, the best ideas were refined and prepared for implementation. An initial version of the solution was crafted and finalized after several iterations.

Rapid prototyping facilitated the quick testing and validation of concepts, enabling early identification of flaws and the refinement of designs. This iterative process of building, testing, and learning guided informed decisions, minimizing the risk of developing a product that did not resonate with users.

KEY METHODS:

Design System

Wireframes

Mockups

Rapid Prototyping

Usability Testing

Accessibility Analysis

Heuristic Assessment

DESIGN SYSTEM - ATOMS & MOLECULES

PROTOTYPE / GOGETGREEN APP

See full prototype

See full prototype

See full prototype

Let's collaborate!

AVAILABLE FOR FREELANCE

LOCAL TIME:

07:39:49

Designed with love and a jug of coffee <3

@2024 Vlada Afanasjeva

  • Good design is a powerful tool for a positive change

Let's collaborate!

AVAILABLE FOR FREELANCE

LOCAL TIME:

07:39:49

Designed with love and a jug of coffee <3

@2024 Vlada Afanasjeva

  • Good design is a powerful tool for a positive change

Let's collaborate!

AVAILABLE FOR FREELANCE

LOCAL TIME:

07:39:49

Designed with love and a jug of coffee <3

@2024 Vlada Afanasjeva

  • Good design is a powerful tool for a positive change